Showing posts with label android. Show all posts
Showing posts with label android. Show all posts

Sunday, January 1, 2017

The Wallpaper That Adapts to it's Surroundings !!

This is probably one of the best live wallpapers out now for android.

The name is chameleon..colour changing wallpaper, and it does what it says.

Now, this is a paid wallpaper, but if you pay for it, I hope you will not regret after buying it.
Setting up the wallpaper is the same as setting up any other live wallpapers.

Now, in the settings, there are some cool things that you can set. Starting from different layouts, you have some of them, and you can even set all of them, which will change the layouts when you tap on the screen.

Now, about the different colours, the app uses your phone’s camera, and the colour it captures, is produces in the wallpaper.




In the settings, you can also change that to some random colours, or, you can take a snapshot using your camera, and then the colour is used. This saves the battery life of your phone, while giving you the chameleon effect.

You can also see the camera preview in the bottom left corner of your screen if you want to.
And there are any more settings to go through.

And once you have set up the wallpaper, it looks… well, fabulous.
The always changing colures, with nice, smooth animations, and the contrast, in total is very beautiful.




And since this is the first day in the New Year, this might be just the app that you must download to make your phone also feel new, fresh, and very colourful.


Now, if you don't like live wallpapers that much, here's a video for you 


And that's it for now, thank you for visiting :) 

Sunday, April 17, 2016

iPhone 6 beats the Galaxy S7 in benchmarks

Okay. The great spring phone glut is over. The big manufacturers have revealed their flagship devices. Apple even joined in with a cheaper alternative to its flagship iPhone.
But no matter how much faster and more powerful processors do the android phones acquire, all the CPU and GPU benchmarks in the world can’t compare to real world performance when it comes to mobile gaming. And in the real world Apple stomps its Android competitors.
But while you can benchmark a whole slew of things on a computer, mobile devices have been notoriously more difficult to benchmark. Synthetic benchmarks, like the popular AnTuTu and Geekbench, can be “gamed” by clever device manufacturers and leave you with majorly skewed results. So you often find yourself looking to PC benchmarks and adapting them for the Android/iOS environment and the numerous complications it entails.

There was one particular aspect of benchmarking that proved, for years, to be impossible to carry over from PC benchmarking. It was mobile benchmarking’s boss :: 
Game benchmarks.
Game developers don’t include any kind of frames per second counter for benchmarking on mobile games, and counting FPS manually requires significant alteration to code—usually in the form of rooting/jailbreaking. There was one company, GameBench, aggressively pursuing the problem, but it wasn’t until late last year—three years after the company formed—that it caught the whale and gave us access to all kinds of goodies, like FPS, CPU, GPU usage, and even power consumption.

Unfortunately, the new benchmark has also highlighted a pretty major limitation in mobile game benchmarking—mobiles games have frame per second caps. Most mobile games are capped at 30fps, with some more intense games capped at 60fps. In part this is to help save battery power, but it also means that no matter how powerful the processor in your phone is, it will only ever do a maximum 60fps.
The iPhone SE, Apple’s tiny “budget” phone, features the same top of the line guts as the iPhone 6S, and it hits the cap. Every time. Even the two year old iPhone 6 has no problem maintaining 59fps in Lara Croft Go (a wicked fun game with some sweet, if grueling, graphics).

But the Samsung S7 Edge with its fancy Snapdragon 820 processor and Adreno 530 GPU? Hovers around 44fps. And the LG G5—which features the same processor? 42 frames per second. Even the brand-spanking new HTC 10 managed only 44 frames per second.
Want to know the reason?? 
Because mobile games are made for iOS first. Android is an afterthought—even though Android continues to crush iOS in terms of smartphone marketshare.
Developing for iOS tends to be more lucrative overall, and there’s very little device fragmentation. There are just a handful of processors and screen sizes that an iOS developer needs to program for, which means devs can optimize their apps better than the poor Android developer who has to take into consideration hundreds of different devices with a wide variety of processor and display capabilities.

Yet until Android actually catches up—or apps are specifically optimized for Android—benchmarking them to compare them to iOS devices will be an exercise in futility. Apple’s always going to win.
What do you think of the results?
Do let me know in the comments below

Thank you for visiting 
Will see you next time..

Friday, April 15, 2016

Moto G4 Plus leaks online !!

A new motorola phone has been leaked online -- AGAIN
This time it is rumoured to be Moto G4 Plus..

The phone has been leaked courtesy of the usually reliable leakster @evleaks. The leaked image of the device - allegedly dubbed Moto G4 Plus - shows only the bottom portion of the front-panel, revealing a physical home button.




  


Sadly, nothing else - including specs, pricing, and availability - was revealed. However, it'd be safe to assume that the device will feature a fingerprint sensor given that an executive from Lenovo (which owns Motorola Mobility) had earlier this year revealed that the 2016 Moto line-up will come with an embedded fingerprint sensor.

That's it for now.
What do you think of the new motorola device?
do let me know in the comments below

Thank you for visiting the page
Will see you next time.. 

Thursday, April 14, 2016

Blackberry Priv to get Marshmallow Beta

BlackBerry starts to roll out (Beta)Marshmallow update for it's priv-the company's first ever android smartphone. 



As for the roll-out, the Canadian company said that the update will be made available to a small batch of testers first, and if no critical issues are reported, all beta testers will get the update by the end of this week.
If you've signed up for the Priv Marshmallow beta, head to the BlackBerry Beta Zone (Click here) for details on preparing your unit or making it ready to receive the update.


BlackBerry Beta Zone

That's it for now. If you have any questions or suggestions, please comment below.

Thank you for visiting the page.
Will see you next time...

BlackBerry Beta Zone

Marshmallow update for lenovo A7000

After a month of Lenovo K3 note getting it, Lenovo Rolled out the marshmallow update for it's A7000. 
The size of the marshmallow update is about 1.3 GB 
The update not only brings the marshmallow update , but also includes the android security patch for the month of march.
Since the update is being rolled out Over-The -Air , it may take a while to reach to all the Lenovo A7000 devices. So, you have to be a little patient. 

You can manually check for it by going to the settings menu on your device.
But make sure YOU HAVE 2GB OF FREE SPACE on your device befor installing the update.

Well, that's it for now.

if you have any questions, feel free to comment below.

Thank you for visiting this channel..
Will see you the next time... 

Thursday, March 3, 2016

Send PDF files via Whatsapp [UPDATE]


Nearly six years after it's release, whatsapp lets users to send pdf documents via whatsapp. In order to get that, just update you whatsapp in any platform, and then you will be finding "send document" tab


For more details, watch the video below.

Thats it for now. Thank you for visiting this page.  If you have any questions, please comment below.
Will see you next time.